Thursday 9 October 2008

Ancient STAND!

First roll for which side moves first, the loser places his troops first, on the first 3 hexrows on his side of the table, then the winner places his on the first 2 hexrows on his side.

Movement = 5 hexes per turn for Cavalry/Chariots, 2 for Infantry. Either Cavalry or Cavalry and Chariots or Chariots or Infantry per hex only. Never enter enemy hex. Face one hexside only. May change hexside facing before, after or during movement. Mark occupied hexes as Standing, otherwise they are regarding as being ordered or allowed to fall back under pressure (no marker necessary). Only as many troops as can easily fit into the non-terrained parts of a hex, with some minute space between bases and around terrain features, may do so, other figures are left behind in the hex they came from. May move any or all units every turn.

All-water hexes = not allowed except by bridges or boats or fords. Cavalry and Chariots not allowed up steep inclines or declines, Chariots not allowed in wooded or swamp hexes.

Fighting – from an individual friendly hex to an adjacent enemy one. Add chances up, every 1 = an automatic casualty, then up to 0.5 causes one more, then roll d10 to decide if any fractions remaining between 0.1 and 0.4 lead to another. May attack with all troops adjacent to enemy every turn.

Infantry
Vs. Standing =0.4 chance per man
Vs. Falling back =0.2 chance per man
Vs. Standing in cover =0.2 chance per man
Vs Fall back in cover =0 chance

Cavalry
Vs. Standing =0.6 chance per cavalryman
Vs. Falling back =0.8 chance per cavalryman
Vs. Standing in cover =0.2 chance per cavalryman
Vs Fall back in cover =0.4 chance per cavalryman

Chariots
Vs. Standing =1.3 chance per chariot
Vs. Falling back =1.6 chance per chariot
Vs. Standing in cover =0.2 chance per chariot
Vs Fall back in cover =0.4 chance per chariot

Archers/Slingers
Vs. Standing =0.4 chance per man
Vs. Falling back =0.3 chance per man
Vs. Standing in cover =0.2 chance per man
Vs Fall back in cover =0.1 chance per man

Modifiers: from one of the rear 3 hexsides = + 0.2 for each man, + 0.4 for each cavalryman, + 0.9 for each chariot.

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